Entry tags:
Game Impressions: Pixel Restorer, Epic Battle Fantasy 3
Pixel Restorer
Began: 5/5/2025Completed: 5/25/2025
Playtime (24/24 free pictures): 11.4 hours
Free on Steam.
Visually, this game kinda looks like picross, but it’s not picross. You’re given a grid, where some squares have numbers in them, and the numbers indicate how many are in its (regular) shape; you then drag to form the shape, which helps you solve other shapes.
This game absolutely overstayed its welcome, and that’s because frankly it’s too easy. Even though the total end picture is huge, you’re never given more than a small segment to solve, so it never really challenged me mentally. It challenged me physically, though. Since I played on Steam Deck I tried using the joysticks and/or touchpad, but inevitably I found touchscreen worked best. Click-drag controls are really draining otherwise, and this is an issue unique to this game specifically, because regular picross isn't like that.
Giving the player bigger spaces to solve would’ve been better, but more importantly would’ve been the ability to create partial shapes. When I’m solving picross puzzles, part of my process is to mark down “guaranteed” fills. There are similarly guaranteed fills in this game too, but if a number says 7, you must fill 7 squares exactly, which means you can't just mark the guarantees, you have to guess at the full shape and location. Not being able to do partials fundamentally limited how difficult the game could ever get while remaining playable, I think.
Basically, I spent over 11 hours playing this game only to get the one achievement and most of that time felt like a battle against my own stamina and patience. I’m not playing any of the paid packs. I’m done and I’m free!!!
Epic Battle Fantasy 3
Began: 1/27/2025Completed: 2/19/2025, but apparently didn’t post until now.
Playtime (normal difficulty, 51/60 medals): 9.4 hours
Free on Steam; I originally began on the Flash version via Flashpoint before learning it was on Steam for free (which is why I swapped).
I’ve had EBF 5 in my Steam library since before the v2 update but haven’t really played it. I thought I might as well, and then I thought I might as well go through EBF 3 and 4. Those games were a hallmark of my childhood - they’re a big part of why I love turn-based RPGs now.
EBF 3 embodies the best of the turn-based RPG genre. By the end, even on normal difficulty, it highly encourages strategic play - buffing your characters, keeping up regen, dispelling buffs on bosses, utilizing and adjusting to weaknesses and strengths whenever possible. The last two bosses operate best as stamina battles, playing things safe in order to ensure I stay alive and in good condition. I did wipe to the dragon one time though before really focusing my approach. And best of all, debuffs are actually useful. The last two bosses have poison absorb (to some degree; the dragon has only one head that regens to poison) and resist siphon, but earlier bosses, and boss adds, could all be poisoned - which meant that investing in those spells and building up poison stacks was a viable strategy. And I just appreciate games that give you status effect moves and let you abuse them. Stacking a full 10x poison on the desert boss and then surviving was a fun battle of attrition.
I also found it very helpful that you regen hp and mp just by walking around the overworld, and that, not only are all enemies shown on the screen, the ones blocking required paths don’t respawn while the optional ones do, allowing for easy backtracking. Plus, there’s no penalties or rng for running from battles. They’re just nice quality of life features.
In general, the game is just really impressive for a single dev and does come off as someone who understands RPGs and common game mechanics and made something based on what they wanted to see in a game. It got me to scrounge around on his Bluesky and it seems he’s working on a hidden objects game, and also technically hinted at the eventuality of EBF 6, which is neat. I’m happy to see that he’s still developing games.